Sea: Officially Lost
A downloadable game for Windows, macOS, and Linux
This is an underwater survival horror game! Player has to learn what happened to the rest of the crew and while trying to avoid their fate in the process. Made with the help of these lovely people from the Gamkedo Gamedev Club!
Lead developer, concept design, main programmer: Jeremy Kenyon
Radio model, airlock door, ambient sound, glowing glyphs, seabase models and textures, voice acting: Andy King
Giant shark man, goblin shark and spider crab models, procedural creature animation, airlock door animations: Tim Waskett
Flashlight coding, lighting, character controller polish, lighting design, main menu, sealab design, sonar scan effect: Nick Polchies
Inventory programming and art, underwater carrier background, arm chair model, diving propellor model: Sergio Solorzano
Audio programming, sound effects, music: Michael "Misha" Fewkes
World design, seabed terrain, lab spaces and models: Simon J Hoffiz
Greebles, pipes, wires, control panels, tubular habitat meshes, crashed airplane mesh, schools of fish, particle systems: Christer "McFunkypants" Kaitila
Flask, beaker, and bunsen burner models, voice acting, main menu music: Vignesh Ramesh
Enemy swarning A.I., creature spawning code, swarming logic and gameplay: Cameron Button
Diving helmet HUD design: Marcus Silva
Notebook model, beaker model, picture frame model: Nicholas Fewkes
Additional character design: Dana Alcala
Voice acting: Eugene Meidinger
Flashlight improvements, UI polish: brk_zp
Mug and plate models: Cindy Rey Lee
Tube worm model: dtderosa
Compass icons, portal particles: Chris DeLeon
Status | In development |
Platforms | Windows, macOS, Linux |
Author | lanthos |
Tags | Horror, Survival Horror |
Download
Development log
- Story items!Dec 30, 2017
- Initial Itch push!Dec 18, 2017
Leave a comment
Log in with itch.io to leave a comment.